Nicholas Leung Pokey
Posts : 6 Join date : 2011-09-02 Location : Along Teh Interwebz.
| Subject: Graffiti Base Fri Sep 02, 2011 5:30 pm | |
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kkyrulez99 Pokey
Posts : 32 Join date : 2011-09-02 Location : Sitting at home and watching Simpsons
| Subject: Re: Graffiti Base Sat Sep 03, 2011 12:33 am | |
| I'll give it 7/10... 1.Twiggable ADTs. 2.The bottom right is kinda easy to destroy eh? 3.Some of the traps isn't put inside right? If not,I'll give it a 8/10. | |
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Nicholas Leung Pokey
Posts : 6 Join date : 2011-09-02 Location : Along Teh Interwebz.
| Subject: Re: Graffiti Base Sat Sep 03, 2011 12:39 am | |
| You can have an ADT between 2 silos with just walls separating and it'll be twigable (tested). You need to have 1 directly touching, and the other just 1 wall apart (which I have done in another base, but this is simply too difficult to achieve with most bases).
Yes there are traps everywhere, and also there's an entrance to the TH at the top.
You can destroy everything at the bottom, and you still won't be able to get the silos+TH (:
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kkyrulez99 Pokey
Posts : 32 Join date : 2011-09-02 Location : Sitting at home and watching Simpsons
| Subject: Re: Graffiti Base Sat Sep 03, 2011 12:41 am | |
| - Nicholas Leung wrote:
- You can have an ADT between 2 silos with just walls separating and it'll be twigable (tested). You need to have 1 directly touching, and the other just 1 wall apart (which I have done in another base, but this is simply too difficult to achieve with most bases).
Yes there are traps everywhere, and also there's an entrance to the TH at the top.
You can destroy everything at the bottom, and you still won't be able to get the silos+TH (:
Lol I didn't see them.Try posting the normal YP view. | |
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Cyrus Moderators
Posts : 13 Join date : 2011-09-01 Location : Team Galactic HQ
| Subject: Re: Graffiti Base Sat Sep 03, 2011 8:48 am | |
| Please include a Yard Planner view for fellow members to rate more effectively. I don't think mods are supposed to rate, so hopefully Admin won't see this. By the other forum's standards, this would be 7 or 8, you could try improving on SDT and THDT effectiveness (triggering all traps). Tower placements are quite good, however enemies may try to catapult your ADTs together with your bunkers. I would recommend redesigning your THDT according to some of the newer forum guides. Overal, good base, but it can be improved. Good luck! | |
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.HuskY Moderators
Posts : 10 Join date : 2011-09-01 Age : 27 Location : Middle of Nowhere
| Subject: Re: Graffiti Base Fri Sep 09, 2011 6:28 am | |
| 6/10
1. Bad SDT
2. No THDT
3. No Pathing | |
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Nicholas Leung Pokey
Posts : 6 Join date : 2011-09-02 Location : Along Teh Interwebz.
| Subject: Re: Graffiti Base Fri Sep 09, 2011 6:30 am | |
| The SDT is more effective than it looks. People just think more traps is good... but I've explained this many times, and I'm not going to explain it again.
No THDT, fair.
No pathing? Really? Jaymond gave me 10/10 for pathing on his rating thread. | |
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