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 Understanding the new Champions

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kkyrulez99
Jaymond
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Jaymond
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Jaymond


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PostSubject: Understanding the new Champions   Understanding the new Champions Icon_minitimeFri Sep 02, 2011 6:07 am

Unless there are any major nerfs/boosts in the near future, the champions are going to be definite game changers. Chances are, they're going to make SDTs & THDTs obsolete. They've also made defending OPs virtually impossible. I'm sure there are other things I haven't even though of.

So in light of all this, I would say try them ALL and see which one fits you're play style and personality best. There is no cost to build them, and no penalty for juicing them. Build one, and take him farming. Maybe even attack a neighboring OP. Juice him, then do the same thing with the next one. Then repeat with the 3rd. Also, test how they do in base defense with the WM spray.

Once you've settled on the Champion you want, start using him A LOT! The more you practice with him, the better you'll be. Soon you'll be unstoppable.

Now for the trick?? Well like I said above, there is no cost to build and no penalty for juicing. As long as you don't mind having a lvl 1 Champion, you can attack someone until your champion is near death. Then juice him, rebuild him (or another) and attack again. No need to wait for him to heal. This will be especially frustrating for your opponent when you attack one wave with Gorgo, then come back the next looting wave with Drull.

Now I don't recommend this for the long term. I really think having a well evolved champion monster will outweigh the lack of needing to heal.


By Flounder



Drull prefers to go after towers and resources first before attacking useless buildings.
He will go after the closest RG, TH, Silo, or Defense Tower, Waiting till last to attack other buildings.

Gorgo prefers to go after resources first.
So he will go after Silos, TH, and RG's before anything else.

Fomor prefers to be next to any monsters you fling so he will follow them around and attack what they attack until they die then he will continue attacking anything.


Informational Video





Questions and Answers

Q. Can I have more than one champion?
A. No

Q. Can I change my champion for another one?
A. Yes, Juice it and start again

Q. What happens if I don't feed my Champion?
A. It doesn't evolve; think of it as upgrading a building, but having to check on it every day.

Q. Can I build a Cage on an Outpost
A. No

Q. What is a 'Buff'
A. It's like a putty rage for the monsters nearby

Q. Will the Champion defend my yard?
A. Yes

Q. Can Champions attack Flying Monsters?
A. Only Fomor

Q. Can the champion attack?
A. Yes

Q. Where can I fling the champion (Universal Map)?
A. Anywhere within your flinger range; even if it's only in range of an outpost

Q. Do you need a catapult to fling the champion?
A. No

Q. What happens when the champion runs out of HP?
A. It doesn't die, it just needs to be healed before it can be used again

Q. What if the cage gets destroyed?
A. Monsters cannot attack the cage

Q. Can Champions be putty Raged?
A. Yes

Q. Can Champions be healed by Zafreeti
A. Yes, but only 10% of Zafreeti's total healing power.



Looking after your Champion
To evolve your champion, you must feed it monsters daily.
The champion does NOT die if it is not fed, it just stops evolving until it's fed again.
Gorgo eats Octo-Ooze and other Tower monsters (like Ichis)
Fomor eats Bolts and Brains
Drull eats pokeys and other anything monsters (like finks)

If your champion runs out of/gets low on health, it will heal itself by a small amount every 5 seconds (in the cage, not while attacking).
If you are attacked before the champion reaches full health, then the champion will defend normally, but start with less hp (making it slightly easier for enemy monsters to take it down).
If a champion's health bar is displayed, it does not have full health (this could be a good way to find someone to attack).

When attacking with your champions, there will be a retreat and hold button.
Retreat will make it retreat, in case you don't want to spend hours healing it (champion will automatically retreat if it's health gets too low; they never die[unless juiced])
Hold is like the - button when flinging regular monsters; it will just remove your champion from the group of monsters you fling in.

Additional Information

Defending:
Monsters Will remain in the Cage if:
-The monster in range is an eye'ra.
-The monster in range is a Flying Monster
-The monster is a Wormzer which hasn't surfaced.

Attacking:
Champions will prefer Towers and Resources (including town hall / silos) over other buildings.



By Jaymond and EvilNinjaPokey (Will add more info as I get it.)
Please give missing info and point out anything inaccurate.


Last edited by Jaymond on Sat Sep 03, 2011 11:05 pm; edited 2 times in total
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kkyrulez99
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PostSubject: Re: Understanding the new Champions   Understanding the new Champions Icon_minitimeFri Sep 02, 2011 8:21 am

You should state clearly how much % the zafreetis can heal the champ as we already know the facts.... Very Happy
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Jaymond
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PostSubject: Re: Understanding the new Champions   Understanding the new Champions Icon_minitimeFri Sep 02, 2011 8:46 am

kkyrulez99 wrote:
You should state clearly how much % the zafreetis can heal the champ as we already know the facts.... Very Happy
It's 10% right? If not what is it? I need confirmation before I can add it.
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kkyrulez99
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PostSubject: Re: Understanding the new Champions   Understanding the new Champions Icon_minitimeFri Sep 02, 2011 8:46 am

Jaymond wrote:
kkyrulez99 wrote:
You should state clearly how much % the zafreetis can heal the champ as we already know the facts.... Very Happy
It's 10% right? If not what is it? I need confirmation before I can add it.

Yeah 10%.
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Jaymond
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Jaymond


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PostSubject: Re: Understanding the new Champions   Understanding the new Champions Icon_minitimeFri Sep 02, 2011 9:01 am

kkyrulez99 wrote:
Jaymond wrote:
kkyrulez99 wrote:
You should state clearly how much % the zafreetis can heal the champ as we already know the facts.... Very Happy
It's 10% right? If not what is it? I need confirmation before I can add it.

Yeah 10%.
Ok, updated.
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Davidrulz888
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PostSubject: Re: Understanding the new Champions   Understanding the new Champions Icon_minitimeFri Sep 02, 2011 12:19 pm

kkyrulez99 wrote:
You should state clearly how much % the zafreetis can heal the champ as we already know the facts.... Very Happy
lol!
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.HuskY
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PostSubject: Re: Understanding the new Champions   Understanding the new Champions Icon_minitimeFri Sep 02, 2011 12:41 pm

Very Nice!
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Yang
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PostSubject: Re: Understanding the new Champions   Understanding the new Champions Icon_minitimeSat Sep 03, 2011 12:37 am

Another tip is that say I have a level 5 Drull it is one feed away from evolving. If I attack someone and the Drull goes down to 0 hp then if I then feed it and it evolves to level 6, it will be back on full health.

So basically evolving them brings them back to 100% hp, and so if you're one feed away from evolving, it'd be smart to attack someone until they're on 0hp, and then get it back up to 100% hp by evolving and attack again.
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http://simpsonswiki.net
kkyrulez99
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kkyrulez99


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PostSubject: Re: Understanding the new Champions   Understanding the new Champions Icon_minitimeSat Sep 03, 2011 12:46 am

Yang wrote:
Another tip is that say I have a level 5 Drull it is one feed away from evolving. If I attack someone and the Drull goes down to 0 hp then if I then feed it and it evolves to level 6, it will be back on full health.

So basically evolving them brings them back to 100% hp, and so if you're one feed away from evolving, it'd be smart to attack someone until they're on 0hp, and then get it back up to 100% hp by evolving and attack again.

Yeah,agreed but,that's rare.
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EvilNinjaPokey
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PostSubject: Re: Understanding the new Champions   Understanding the new Champions Icon_minitimeSat Sep 03, 2011 3:51 pm

Stealing my work... Mad
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Jaymond
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PostSubject: Re: Understanding the new Champions   Understanding the new Champions Icon_minitimeSat Sep 03, 2011 11:04 pm

EvilNinjaPokey wrote:
Stealing my work... Mad
Was it you who wrote the last part of the thread? I have no problem giving you credit in the thread.
I copied it for a private forum and there was no need for credits in a private forum.
So I couldn't remember where I got it from to give credit when I copied it from the private forum to here.
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EvilNinjaPokey
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PostSubject: Re: Understanding the new Champions   Understanding the new Champions Icon_minitimeSat Sep 03, 2011 11:58 pm

Jaymond wrote:
EvilNinjaPokey wrote:
Stealing my work... Mad
Was it you who wrote the last part of the thread? I have no problem giving you credit in the thread.
I copied it for a private forum and there was no need for credits in a private forum.
So I couldn't remember where I got it from to give credit when I copied it from the private forum to here.

Here's a link to the whole thing on the official forums, copy all you need.
http://forums.kixeye.com/threads/63988-The-Ultimate-Champion-Thread-V2
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.HuskY
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PostSubject: Re: Understanding the new Champions   Understanding the new Champions Icon_minitimeMon Sep 05, 2011 12:00 pm

Understanding the new Champions Champ_1_anim


Fling 1 Gorgo

then


Understanding the new Champions 460px-Zafreeti

FLING 10 Zafs

OWNAGE



(JUST MAKE SURE THE ADT IS DESTROYED)
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PostSubject: Re: Understanding the new Champions   Understanding the new Champions Icon_minitime

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